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Tale of Diep (ToD) is no longer under active development as a derivative of Diep.io and remains here as an archive, though spin-offs such as The Extended Tale of Diep remain active. For info on the successor to Tale of Diep, now an independent work called "A Tale Where Nothing Matters", visit its Discord server here.

Arena Score is a new mechanic added within The Tale of Diep conception expansion. It ranks in-game players by their skill in certain non-story related game modes that take place within the arena. To give life to the game, the Arena is seen as a corporate body and its competitors are like celebrities when they rank among the strongest gladiators. And using the Arena Score system, these best gladiators are determined. Player's Arena Score are tied to their Profile, with their Arena Score and global position listed there. Arena Score is measured in Arena Points.

Ranks

Arena Score is measured in Arena Points, and the number of Arena Points determines a player's rank. Each Rank has a symbol, and an associated number of Arena Points needed to reach it. At the end of every week (Sunday night), a player's Rank determines their Panzer Token bonus. Panzer Tokens will not be received if they have not been unlocked yet, which is done by getting 20 Achievements exclusive to The Tale of Diep. There are eight Ranks that can be achieved.

A player's rank symbol appears next to their score in Game Modes that effect Arena Score only. They do not show in Story Game Modes, such as Tower of Gladii, Boss Frenzy. etc. If a player upgrades to Prophet, they will not have their rank symbol shown.

  • Contender: Default Rank, at 0 Arena Points. Receives no Panzer Tokens at the end of each week. Symbol is a dark gray shield with a red sword shape on it.
  • Qualifier: Rank Two, at 500 Arena Points. Receives two bonus Panzer Tokens at the end of each week. Symbol is a bronze shield with a clenched gauntlet fist sticking up from the bottom.
  • Assailant: Rank Three, at 1250 Arena Points. Archprophet's favorite insult, he says this knowing Assailants are the weakest of the seasoned competitors, calling all who oppose him Assailants. Receives four bonus Panzer Tokens at the end of each week. Symbol is a bright red shield with a black skull on it.
  • Gladiator: Rank Four, at 2500 Arena Points. Gladiators are the first truly feared competitors in the arena, with many many kills under their belts. Receives eight Panzer Tokens at the end of each week. Symbol is a golden shield with a helmet shape indented into it.
  • Crusader: Rank Five, at 5000 Arena Points. Crusaders hold a lot more meaning in their title, being even scary to come up against for Gladiators. Receives twelve Panzer Tokens at the end of each week. Symbol is a golden shield with two crossed swords on it, and has multiple lances poking up at left and right angles from behind it (three on each side sticking diagonally outward).
  • Exterminator: Rank Six, at 10,000 Arena Points. Exterminators are well known fighters that have been long in the arena. They clear out all underneath them swiftly and efficiently like exterminators to vermin. Receives fifteen Panzer Tokens at the end of each week. Symbol is a black diamond shield with glowing red crossed spears. Two golden wings extend from it, one on each side.
  • Champion: Rank Seven, at 20,000 Arena Points. Champions are the most famous and feared competitors in the entirety of Arena. They have killed and done more than anyone else to get where they are. Receives twenty Panzer Tokens at the end of each week. Symbol is a blue diamond shield with a golden rim. On it are two golden crossed spears with both the lances sticking out from the Crusader rank, and the wings from Exterminator.
  • True Champion: Rank Eight, only achievable by those who surpass Royale on the leaderboard. This will always be above 20,000 Arena Points as that is where Royale starts at launch where everyone else starts at 0. Once a Champion becomes a True Champion, that permanently overrides their Champion status even if Royale passes them again. True Champion is more an add-on to the Champion title than an entirely new rank, but is still constituted separately. True Champions can be surpassed by regular Champions as there is no real threshold for True Champion, just pass Royale at least once, and Royale is constantly climbing. True Champions have the same weekly Panzer Token reward as Champions, but have a different symbol. The True Champion symbol is just like the Champion shield, but it is purple diamond, and the wings are black instead of golden.

Factoring Arena Score

Arena Score is determined by a player's actions in specific game modes that take place within 'Arena' which is a well-defined area within the Tale of Diep universe, being the first place that Tanks took over in The Old Era. The Arena has since been defined by the construction of colosseums in which tanks can become gladiators and fight for sport and become famous through combat. Its like a spectacle, where executives decide what game modes the competitors shall battle each other in. These games are the different game modes that factor in Arena Score.

Game Modes that Effect Arena Score

Different Inputs

FFA, Pick Your Poison, Running Out of Time, and Maze

  • Every 1000 score earned up to 50,000 adds 1 Arena Point. Every 5000 points after 50,000 adds 1 Arena Point.
  • Killing an enemy player over Level 30 gives 1 Arena Point + their score divided by 10,000 rounded down as Arena Points. Killing an enemy player under Level 29 gives nothing.
  • Killing a boss gives 20 Arena Points x their status as a boss. (Regular = 20, Son of Panzer = 40, Gladiator/Guardian/Event = 60, and no bosses of higher rank can spawn in these game modes).
  • Every 100 Polygons destroyed gives 1 Arena Point.
    • Alpha Pentagons do not count toward this, but their destruction gives 1 Arena Point alone.
  • Every ten seconds survived after the Arena closes gives 1 Arena Point.

Team Modes (2 Teams, 4 Teams, and Tag)

  • Every 2000 score earned up to 50,000 adds 1 Arena Point. Every 10,000 points after 50,000 adds 1 Arena Point.
  • Killing an enemy player over Level 30 gives 1 Arena Point + their score divided by 10,000 rounded down as Arena Points. Killing an enemy player under Level 29 gives nothing.
  • Killing a boss gives 30 Arena Points x their status as a boss. (Regular = 30, Son of Panzer = 60, Gladiator/Guardian/Event = 90, and no bosses of higher rank can spawn in these game modes).
  • Every 100 Polygons destroyed gives 1 Arena Point.
    • Alpha Pentagons do not count toward this, but their destruction gives 1 Arena Point alone.
  • Every ten seconds survived after the Arena closes gives 1 Arena Point.
  • Assisting a teammate with a kill gives both players 1 Arena Point. Killed player must be above Level 30.

Survival

  • 5 Arena Points are given to the winner.
  • 3 Arena Points are given to the second and third place.

Hot Potato

  • Every time a player passes the Potato, they get 1 Arena Point.
  • Every time a player kills another player they get 1 Arena Point.

Hide and Seek

  • If the Seeker wins, they get 15 Arena Points.
  • If the Hiders win, each Hider gets 4 Arena Points.

Domination

  • Killing an enemy player over Level 30 gives 1 Arena Point.
  • Killing a boss gives 20 Arena Points x their status as a boss. (Regular = 20, Son of Panzer = 40, Gladiator/Guardian/Event = 60, and no bosses of higher rank can spawn in these game modes).
  • Every 100 Polygons destroyed gives 1 Arena Point.
    • Alpha Pentagons do not count toward this, but their destruction gives 1 Arena Point alone.
  • Every ten seconds survived after the Arena closes gives 1 Arena Point.
  • When a player assists in capturing a Dominator, they get 1 Arena Point.
  • All members of the winning team get 5 Arena Points.
  • Killing a player while in control of a Dominator gives the controller 2 Arena Points.

King of the Nest

  • Killing an enemy player over Level 30 gives 1 Arena Point.
  • Killing a boss gives 20 Arena Points x their status as a boss. (Regular = 20, Son of Panzer = 40, Gladiator/Guardian/Event = 60, and no bosses of higher rank can spawn in these game modes).
  • Every 100 Polygons destroyed gives 1 Arena Point.
    • Alpha Pentagons do not count toward this, but their destruction gives 1 Arena Point alone.
  • When a player assists in capturing a Dominator, they get 1 Arena Point.
  • Killing a player while in control of a Dominator gives the controller 2 Arena Points.
  • Assisting in capturing the King Dominator gives 5 Arena Points.
  • Every 10 in-game points a team earns by having all Dominators captured, all members of that team get 1 Arena Point.
  • All members of the winning team get 25 Arena Points.

Gladiator Ladder

  • Beating the initial fifteen waves gives all players who participated in and up to Wave 15 gives 10 Arena Points.
  • Winning the duel following the initial waves gives the winning player 20 Arena Points.
  • Every 5 Bonus Waves beaten following the duel gives all players 2 Arena Points.
  • Successive defeats of Royale on Waves 40, 60, 80, etc. in the Bonus Waves gives all players 5 Arena Points.

Royale

Royale is the most famous gladiator in Arena, the most exaggerated of them all, becoming a famous 'celebrity' of sorts due to his battle prowess. Very few have been able to take him in a one versus one battle and he is constantly getting better every day, with his Arena Score steadily increasing.

When viewing the global leaderboards, Royale will most likely be number one at the very top, with the second being the actual number one human player (unless someone manages to pass him). When the game first launches, Royale will be set at 20,000 Arena Points, and it will increase by 100-200 every day thereafter, randomly selected at the start of every day. It would take some serious dedication to pass him, but doing it at launch is the best bet. If Royale IS passed, he will congratulate the player that did it in a Transmission, and then tell them he will strive once more to surpass them and that he 'looks forward to it'. If Royale is any less than 1st place on the global leaderboards, he will begin receiving 150-300 Arena Points at the end of every day and can be encountered outside of Boss Frenzy. The spawn chance of Gladiator Ladder gamemode will be doubled if he is lower than first place.

Anyone that surpasses Royale on the leaderboard is considered member of the exclusive 'True Champion' rank.

Trivia

  • Arena Score is meant to be a measure of a gladiator's skill. That's why Royale is on top.
  • If you've ever played Ratchet: Deadlocked (fourth game of the Ratchet & Clank series), this may seem a bit familiar.
  • This was also meant to make Royale much more prominent, seeing as a lot of the game modes take place in his 'domain', the basic arena.
    • Royale will have a lot more related to him in the future as well.
  • The rank 'Assailant' came before the Archprophet started using it as an insult, but the symbol is inspired by the fact he yells at people he doesn't like.
    • He uses assailant as an insult, as he knows that the Assailants are the first (and weakest) true members of the arena system, and so by calling his opponents assailants, he is effectively calling them weak and meaningless fighters.
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