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No, this isn't a fidget spinner.
Deltrablade is a very powerful boss that spawns in TDM or domination only after Tri-Seeker, and/or Defender have been killed twice. This boss is like a fusion between Tri-Seeker and Defender, although it actually is a boss version of the Tri-Blade polygon type. It also spawns when six Inferior Triangle nests have been completely destroyed.
It appears to be a red tri-blade with three auto-deployer cannons and three mega-trap launchers.
Like most bosses, it will be targeted by base protectors.
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Deltrablade takes the form of a red Tri-Blade crasher. It has three auto-deployer cannons located on top near the three external points. Three mega-trap launchers are placed on the concave vertices. This boss is roughly the same width as the Leviathan.
Deltrablade has 5,400 health, however damage received from enemies will be reduced by 10%. It will regenerate 6 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. Deltrablade will deal 40 HP of body damage per hit, It moves 25% faster than the Guardian of the Pentagons by default. Deltrablade will passively spin around slowly as it drifts around. When idle, the trap launchers will still fire. It will reward 55,000 EXP to any tank that deals the final blow.
Deltrablade has three specialized cannons that will fire missiles. The cannon reloads 50% faster than an un-upgraded Skimmer. The cannon can rotate 360 degrees around and has a 70 tile radius range. It will aim at the nearest strongest players, however they will target other tanks around it if one cannon already targets an enemy.
Launched from the Auto-Deployer Cannons. These missiles are the around the size as level 1 Skimmer missiles. They move a lot faster however, about twice as fast. These missiles have high penetration, not as much as a destroyer bullet, but are still able to tear through a few bullets before being destroyed. Like other missiles, they launch a trail of small gunner bullets behind. They have low penetration but high damage. Players should avoid missiles as they can deal ~17 HP of damage per hit. Bullets fired from missiles will deal additional damage.
Mega Trap Launcher
Deltrablade has three mega-trap launchers. They fire the same rate as an un-upgraded Mega Trapper. The traps have around the same penetration as a mega trap with 7 points of penetration. They also have around 5 points of damage. The traps do not go very far as they are very large. They create a protective barrier for Deltrablade. Unlike other bosses, Deltrablade launches each one independently on each side, one firing with a two second delay. The firing pattern goes clockwise.
Deltrablade will fallow a path located around the edges of the arena, but will shift around bases. This boss will not follow any tank. This boss will target tanks that are level 15 or higher. Upon encountering Deltrablade, it will slowly drift into that particular group of tanks. Tanks should generally avoid ramming into this boss as it fires very high damaging traps. If Deltrablade gets lured too far from its path, it will stop fallowing and move back.
More to be Edited*