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Tale of Diep (ToD) is no longer under active development as a derivative of Diep.io and remains here as an archive, though spin-offs such as The Extended Tale of Diep remain active. For info on the successor to Tale of Diep, now an independent work called "A Tale Where Nothing Matters", visit its Discord server here.

Dr. Lacus is the head scientist of the Cult of Panzer, hired by the Archprophet to perform nefarious tests and subject captured opponents of the Cult to inhumane experiments. The father of many of the Cult's most terrifying inventions, Dr. Lacus is among the most feared affiliates of the Cult, as his main mechanical terrors lead the storm that will eventually result in the land's takeover. Many want this perceptive mercenary dead...

Backstory

Dr. Lacus' origins come from as far back as The Old Era, right before the sealing of Panzer. Under the alias Dr. Tanker, he put into construction Laboratory Mode, and trapped Tanks in the alternate reality there for his own cynical purposes. But by the time the refuge tanks had discovered his plans, he was already gone. The Arena eventually figured out to how to turn this into a spectator sport.

In good time, Dr. Lacus had established a mountain lab in the Neverest Mountains, a region of the realm that borders the Desolate Plains, where the Tower of Gladii sits. There, he has set up a laboratory in a network of caverns and tunnels within one of the mountains. It was this deep shelter from which not could enter or exit that helped him survive the Dormancy Period. For the rest of the time the Realm sat still, he sat waiting in the depths of the mountain, completing his next invention to conquer The Realm. Little did he know that the Cult of Panzer would establish firmly, and throw a wrench in his plans. After constant ambush and assassination attempts, to which he would survive, the Archprophet himself would approach Dr. Lacus with a deal. In return for his services to the Cult, he would be free of their attack, and given blessing by Panzer himself.

As such, Dr. Lacus gained the power of precognition, perfecting his art of never dying. With this ability, he could sense and avoid danger minutes before it happened. He ranks as a mastermind up there with the likes of the Archprophet himself. Should Dr. Lacus be fought, expect to lose. Trap him and he can use his wits to escape easily. For even when he is battled and brought to the edge of death, he teleports away with his insurmountable technology before the killing shot can be delivered...

The Fight

Dr. Lacus is fought at the end of Mad Science. He resides in the heart of the laboratory, a large circular arena behind a locked door, only opened when the four Circle Cores in corridors outside his chamber have been broken. Dr. Lacus doesn't fight alone. His many machines and death traps waiting in his room are at his disposal as well...

The Arena

The arena where Dr. Lacus is fought is officially called 'The Heart' (kind of in the same manner the Sanctum is the official name for the arena where the Archprophet is fought). It is a very large circular room full of dastardly traps and machines.

At the center of the room is an elevated platform where Dr. Lacus stands when the fight begins, a holographic circular shield surrounding him and the platform. Spaced in a square closer to the edges of the rooms are white circles on poles with metal bases all crackling with electricity, called Pylons. These shoot beams back into the shield, keeping it up. More about that will be detailed in the battle itself.

On opposite sides of the room against the walls, twp large inactive gray circles on what look like real life tank bodies sit. These are the Tank Crushers.

The tiles of the floor itself are large (about 16x16 in-game tiles each), shiny white, and near the rounded edges of the circular room, they stop and the floor is just solid gray.

The Heart itself is a massive 16x16 square of the larger tiles described above, with normal gray floor forming the rest of the circular shape. The center elevated platform Dr. Lacus is on for the first part of the battle is comprised of the 2x2 centermost large tiles, and will obviously not be electrified will he is upon them in Phase 1. The pylons are set 2 diagonal tiles inward from the edges of the square. The Tank Crushers are positioned at the very edges of the room.

The Battle

Phase 0: Pre-Battle

Dr. Lacus' "BWA HEE HEE HA!" laugh will echo throughout the chamber, before he warps in with a blue light effect, the echo dying and his real laughing being heard in person. He will then speak his intro lines, with accompanying animation below:

  • "Well well well, if it isn't the scourge of The Realm, the Tank Imperials!" (He will lean forward mockingly, remote in hand, as he places them on the side of his labcoat, like where hips would be. When he says "the Tank Imperials" he will nod his head back and forth slightly as if with disgust)
  • "So you fought through my multiple defenses, great mechanical weapons, and even bested Belisarius? Perhaps I underestimated you." (Will scratch the side of his head and mess around with and push buttons on his red cyber eye, lights flashing on it)
  • "But it is no matter! It's not like I haven't prepared for this! My very chamber is a weapon, and it's not like I myself have no strength for a smart guy!" (Shouts at the beginning, throwing his arms down, before folding his hands again. He will begin moving backward, slowly)
  • "I would be pleased to turn your carcasses into loyal robotic servants when this is all over, so really, this operation won't hurt a bit." (The platform he moved onto will begin to rise, his hands still together, the module rising as the force field activates and the Pylons ascend from the ground, linking their energy into the field)

Phase 1: Pylons

"I would be pleased to turn your carcasses into loyal robotic servants when this is all over, so really, this operation won't hurt a bit."

Dr. Lacus begins surrounded in the force field, taunting the player from atop his platform. He will tell then move over to what looks like a module on the platform, and begin messing with the tiles on the floor. Players will need to break all four Pylons to proceed to the next phase. Each Pylon has 4000 health and will send electrical bullet shockwaves out as it begins summoning Lab Guards by making certain tiles around it glow green. Lab Guards will then spawn in packs of 3-6 from these tiles before they deactivate. Trap-type guards will not spawn, and this will only occur every 10–20 seconds. Electrical shockwaves are thick rings of crackling bullets that inflict Stunned and Paralyzed for 3 seconds and do moderate damage. Sitting right next to the pylon and taking most of them can potentially kill. Shockwaves pass through multiple players.

Meanwhile, at the module, Dr. Lacus will keep shouting things as he uses the module to have certain tiles all around the arena become electrified and damaging. Every 12 seconds, the sound of gears will play as many tiles will begin flashing red for 5 seconds before becoming light blue and shocking all players, dealing damage and Stunning them for 2 seconds. This will repeat using different random tiles each time until all four Pylons have been destroyed.

Once a Pylon is destroyed, a silent four-minute timer will begin counting down behind the scenes. Players must destroy the other three Pylons in this time. If the timer hits zero, all Pylons will reactivate with a whirring electric sound, and Dr. Lacus will mock the players.

When the phase ends, the tiles the Pylons are on will flip over and become regular white large ones like the rest of the arena.

Phase 2: Attack Select I

"No! Not my pylons, you fools!"

Dr. Lacus shouts the phase change quote before collecting his composure, and demands everyone come to the center and battle him, with the elevated platform descending into the ground, and the module exploding. He will hold his arms out as if asking to be shot, but will teleport out of the way of the first shot fired and laugh as he reappears to the left of the platform, releasing various rings of bullets from his center and causing all tiles in the arena to flash red before all electrifying every player and teleporting back to the middle of the arena. Then Phase 2 will truly begin, and he will start to select from attacks below. Dr. Lacus sort of levitates off the floor, glowing in a blue field of energy, seen by the hanging of his lab robe and a circular shadow cast a bit below his position.

  • Time Bombs: Will open the left side of his lab coat and reveal various pockets with colored test tubes inside of them. He will whip is other arm in and then out, as five of these are thrown out, and will land somewhere around him up to 30 tiles in a given direction away from him. About two seconds later, all the tubes will flash and then explode into various patterns of bullets depending on their color. Red ones create a ring of Destroyer bullets, blue ones will fire out a double spiral of shots over the course of a second, green ones will fire out lasers in the four cardinal directions, and purple ones will fire out lasers in the four diagonal directions. The five bombs can be any assortment of these colors above, and not all will be the same color.
  • Precognition: Will occasionally teleport every time a shot is being fired. When he reappears, various rings of low damage bullets will be fired out like when Phase 2 first began.
  • Electric Floor: His robo monocle will flash light blue, followed by all large tiles in a 2x2 area on each side around him to flash red thrice before going light blue to signify they're electrical. Tiles will return to normal after the ability ends.
  • Lab Rats: His robo monocle will flash green, and various tiles selected around him will also turn green, and summon a pack of 4-7 Troop-type Lab Guards. Dr. Lacus is Invincible until they're all killed.
  • Tile Flip: Will put his hand to his green eyepiece, and smile, as from the walls, all tiles in each cardinal direction of him will flash red and then flip over in order (the ones closest to the wall will flip first followed by the next) over the course of a second or two, revealing random Defensive Turrets. All the tiles will then flip over back to their regular side, but the Defensive Turrets will stay, and be annoying. They are not necessary to destroy in order to continue the fight, and will explode after about 15 seconds anyway. Dr. Lacus cannot use this ability if any Defensive Turrets from previous Tile Flips are still on the map.
  • Light Show: Dr. Lacus will teleport to the back line of white tiles before the rounded edges of the room, and then both his eyepiece and robo eye will turn yellow, and straight in front of him, two lasers will be fired. Following this, he will begin gliding back and forth along the back line continuing to fire lasers from his eyes anywhere from 3 to 5 times following the initial burst. After it ends, he will teleport to a random place closer to the center, accompanied by the usual multiple rings of bullets being fired outward.
  • Warp Smash: Will teleport three times in rapid succession near the top of the arena, slamming his fists downward into the tiles he lands on, making all tiles in the downward paths go electric one at a time. As usual, all tiles return to normal after the ability ends.
  • Clockwork: His robo eye will glow a brighter red, as two lasers will fire out straight upward from it. One of these lasers is thicker and slower moving than the other, which is thinner and faster. Both of these extend to the end of the room, making moving necessary. Simultaneously, both lasers will begin rotating clockwise, the thinner faster one dealing less damage than the slow bigger one. These lasers will rotate for about 10 seconds, and Dr. Lacus is Armored during this time.
  • Clone Dance: Will release a 'Bwa hee hee HA!', as he flashes and disappears in a blue light, and various holographic copies of him will spawn around the arena. These clones stand in place, and fire from laser pistols they pull out of their lab coats. They fire large bright red, fast moving shots that pass through multiple players and inflict Cursed for 5 seconds and Broken for 2 seconds. About two seconds later, the real Dr. Lacus will appear again, somewhere in the mess of clones, and too pull out a laser pistol, acting almost identically to the clones. Once the real Dr. Lacus is hit, he will be Paralyzed, Stunned, and Broken for 2 seconds, as the clones vanish.
  • Burn Blast: Lacus will twirl his hand on the same side as his robo eye, and then press one of the white buttons on it. For the next three seconds, it will turn and flash a bright orange progressively faster. After this timer ends, a massive spreading laser beam will be blasted in the direction of the closest player mass as he turns to face that direction. This laser does pretty massive damage due to its long telegraph, and inflicts Burning for 3 seconds. Since it spreads, the laser gets wider the further it travels, so try to completely avoid the direction he is facing altogether.
  • Laser Powered: Will raise his right hand, as three thin lasers will sweep back and forth from his red cyber eye in a 60 degree arc in a random direction he will turn to face. Each of these lasers is a different color, and inflicts a different debuff.
    • Red: Inflicts Cursed for 2 seconds.
    • Orange: Inflicts Panic for 2 seconds.
    • Yellow: Inflicts Slowed for 2 seconds.

Phase 3: Tank Crushers

"I was hoping not to have to activate these, but you leave me no choice. If you dare destroy these masterpieces, I will have to sue you for very expensive damages!"

At 40% health, Dr. Lacus will go Invincible, pull out a remote, and press a green button. Following this, the two "Tank Crushers" at the corners of the room will all activate. Tank Crushers look like Destroyer Dominator bodies mounted on what would look like an actual real world gray tank body from the top-down, with treads and all. They move slowly, and fire at players, also attempting to run them down, as Tank Crusher's speeds double when a player moves in front or directly behind the body. They have 8,000 health and are destroyed for the rest of the fight. Tank Crushers will be disabled for 5 seconds if they get hit by an electric tile. Tank Crushers phase in and out of having Armored.

Dr. Lacus meanwhile, will rise back up on his elevated platform at the center of the arena. He will be unable to take damage, and instead turn a dial on a different remote he pulls out, and the antenna on its end will crackle and turn a bright green. He will snicker, and then point it at one of the Tank Crushers. That Tank Crusher will recover +500 health every 2 seconds. He will rotate his healing between both of the Tank Crushers every 10 seconds. Once a Tank Crusher dies, the other will get Speedy, flash red, and grow a bit in size, and Dr. Lacus will begin healing it for +300 health every second.

Once both Tank Crushers die, Dr. Lacus will progress into Phase 4.

Phase 4: Attack Select II

"Even if you are winning, you won't be able to kill me... it's not like I already see all of your attacks before they happen anyhow."

Starting at 40% health until Phase 5, Dr. Lacus will select from the attack pool below.

  • Time Bombs: Will open the left side of his lab coat and reveal various pockets with colored test tubes inside of them. He will whip is other arm in and then out, as five of these are thrown out, and will land somewhere around him up to 30 tiles in a given direction away from him. About two seconds later, all the tubes will flash and then explode into various patterns of bullets depending on their color. Red ones create a ring of Destroyer bullets, blue ones will fire out a double spiral of shots over the course of a second, green ones will fire out lasers in the four cardinal directions, and purple ones will fire out lasers in the four diagonal directions. The five bombs can be any assortment of these colors above, and not all will be the same color.
  • Precognition: Will occasionally teleport every time a shot is being fired. When he reappears, various rings of low damage bullets will be fired out like when Phase 2 first began.
  • Electric Floor: His robo monocle will flash light blue, followed by all large tiles in a 2x2 area on each side around him to flash red thrice before going light blue to signify they're electrical. Tiles will return to normal after the ability ends.
  • Lab Rats: His robo monocle will flash green, and various tiles selected around him will also turn green, and summon a pack of 4-7 Troop-type Lab Guards. Dr. Lacus is Invincible until they're all killed.
  • Tile Flip: Will put his hand to his green eyepiece, and smile, as from the walls, all tiles in each cardinal direction of him will flash red and then flip over in order (the ones closest to the wall will flip first followed by the next) over the course of a second or two, revealing random Defensive Turrets. All the tiles will then flip over back to their regular side, but the Defensive Turrets will stay, and be annoying. They are not necessary to destroy in order to continue the fight, and will explode after about 15 seconds anyway. Dr. Lacus cannot use this ability if any Defensive Turrets from previous Tile Flips are still on the map.
  • Light Show: Dr. Lacus will teleport to the back line of white tiles before the rounded edges of the room, and then both his eyepiece and robo eye will turn yellow, and straight in front of him, two lasers will be fired. Following this, he will begin gliding back and forth along the back line continuing to fire lasers from his eyes anywhere from 3 to 5 times following the initial burst. After it ends, he will teleport to a random place closer to the center, accompanied by the usual multiple rings of bullets being fired outward.
  • Hubris: Will punch himself in the face angrily as his robo eye and eyepiece will begin crackling with electricity. Random patterns of shots and various chain lightning strikes will be fired out as the doctor goes Armored for about 8 seconds. Is also accompanied by all tiles around him turning red and electrifying a second later, before all the tiles in each cardinal direction begin going electric one at a time starting closest to him and progressively turning over to the wall, before all returning to normal.
  • Warp Smash: Will teleport three times in rapid succession near the top of the arena, slamming his fists downward into the tiles he lands on, making all tiles in the downward paths go electric one at a time. As usual, all tiles return to normal after the ability ends.
  • Energy Sap: Will reactivate one of the Pylons from Phase 1 with a press of his remote and stand near it (This is done by flipping the tile back over, revealing the Pylon). The Pylon will then begin charging a laser into him. The Pylon will act exactly like it did in Phase 1, putting a shield around Dr. Lacus, sending out shockwaves, etc. While being protected by it, Dr. Lacus will stand nearby immobile, recovering 100 health a second. After a Pylon has been re-destroyed, it will permanently be used, and therefore, this ability cannot be used more than four times. Since Dr. Lacus is sapping the energy and using it to heal, the Pylon will automatically explode after a minute due to its energy being used up. This means he can only recover a max of 6000 HP from each Pylon.
  • Reflection: His robo eye will flash purple, and in front of him a holographic shield will appear. This shield is a thin blue line about the length of his body that appears a bit in front of him. It will move with him, meaning if he moves forward so will it, if he moves left, it will rotate to defend his left side, etc. All bullets that hit this shield will be made red, and reflected back. Lasts about 10 seconds or after 100 projectiles have been returned. If the latter occurs, the shield will flash red and deactivate, followed by a mini-explosion that does 1000 damage to Dr. Lacus.

Phase 5: Clones

"Meet a couple of my closest friends. Its a very exclusive club..."

At 20% health, Dr. Lacus will warp to the top of the room, and re-enact the beginning of his Clone Dance attack, where he will vanish in a blue light, as clones of him appear throughout the arena. These clones however, are not holographic and are almost identical to the real Dr. Lacus. About a second or two later, the real Dr. Lacus will appear among them.

All of the clones are solid, and pull out laser pistols. They are not blue holographs like in Clone Dance, and have a health pool, able to be killed. AVOID KILLING CLONES AT ALL COST.

The clones themselves and the real Dr. Lacus will behave identically. They will fire shotguns of various numbers of laser bullets. These bullets still inflict Cursed and Broken for their respective lengths of 5 and 2 seconds. They will alternate between firing a burst of three shots, four shots, five shots, and six shots, before going back down the numbers (3,4,5,6,5,4,3,4,5,6 for example, on an endless loop). They will move around the room randomly, firing a wave of bullets every 1.6 seconds. All of the clones have one flaw in their design compared to Dr. Lacus, either slight discoloration of their robo eye thing, the dragon on the labcoat being upside-down, etc.

If a clone is killed, it will taunt something, flash blue, and then explode into a ring of Confusing shots and summon a number of Troop-type Lab Guards at its death location. The real Dr. Lacus will heal for +3% of his total health.

The phase ends when the real Dr. Lacus reaches 2% health. If all clones are dead, he will say something about how stupid the tanks are not realizing that they were all false versions of him, and then act as he did in Phase 4.

Death Animation

"Gah! No... I am wounded at last! It will not end like this..."

Upon reaching 2% health, Dr. Lacus will say the above quote and collapse to the ground, looking downward while his green eyepiece and robo eye crackle with electricity. He will appear dazed, as nuts and bolts spin around his head. The next shot fired at him will have him warp out of the way, laugh, and then disappear out of the arena, ending the battle, with all tiles turning electric a final time, doing a last bit of damage to everyone. Following this, the tiles will all begin going to different random colors like a disco floor, as the game mode ends with a fade to black.

Battle Quotes

  • "I never assumed you'd be smart enough to find me..." (Said randomly, near start of battle)
  • "I hope you don't find the Pylons too shocking." (Said randomly during Phase 1)
  • "I don't need even more vermin like those Tears of Panzer scouring around my laboratory!" (Said randomly)
  • "Side effects may include death!" (Can be said randomly at the start of any attack)
  • "My research has shown that 100% of Tank Imperials who stand against the Cult eventually die." (Said randomly)
  • "I'm totally not working on things for Octrax. All lies!" (Said very rarely)
  • "Think of all the Diamond Cores I have to repair!" (Said randomly)
  • "You've been destroying my creations for too long. Unfortunately for you, you can't be repaired..." (Said randomly)
  • "BELISARIUS DOESN'T COUNT!" (Very rarely follows the above quote a few seconds later)
  • "Maybe I should look into mechanizing the Emperor Scorpio..." (Said randomly)
  • "If you rage against these machines, you're bound to be crushed!" (Can be randomly said during Phase 3)
  • "Hm... Ah yes. A bit of Destroytonium will do!" (Sometimes said before using Time Bombs)
  • "I prepared some nasty chemicals in advance." (Sometimes said before using Time Bombs)
  • "I've yet to test the effects these have on inferior Tank Imperials!" (Sometimes said before using Time Bombs)
  • "MY IQ IS HIGHER THAN ALL OF YOURS COMBINED! How could I do something so stupid!?" (Sometimes said during Hubris)
  • "Gah! Idiot, Lacus!" (Sometimes said during Hubris)
  • "Gah! My plans are going sour!" (Sometimes said during Hubris)
  • "BWA HEE HEE HA!" (Sometimes shouted when Precognition initiates)
  • "Can't touch this!" (Very rarely said when Precognition initiates)
  • "It's electrifying!" (Sometimes said before using Electric Floor)
  • "Time to turn your world upside-down..." (Sometimes said before using Tile Flip)
  • "Can you keep in time?" (Sometimes said before using Clockwork)
  • "Time to test my newest minions..." (Sometimes said before using Lab Rats)
  • "You will learn the full extent of my technological prowess!" (Sometimes said before using Warp Smash)
  • "Gah! You will be disintegrated!" (Sometimes said before using Burn Blast)
  • "You won't feel a thing..." (Sometimes said before using Burn Blast)
  • "My devices need to charge, can you give me a second?" (Said when using Energy Sap)
  • "I only surround myself with people within 5 IQ points of my own..." (Sometimes said when using Clone Dance)
  • "It doesn't just reflect bullets, but also my handsome features." (Sometimes said before using Reflection)
  • "You will never break through my force field!" (Sometimes said before using Reflection)
  • "Blast! You made my shield blow up in my face!" (Can be said if players destroy a Reflection shield prematurely)
  • "I knew I should have made it out of Trap Guard material!" (Can be said if players destroy a Reflection shield prematurely)
  • "Ha ha ha! Silly tank!" (Can be said by a Lacus Clone after being destroyed in Phase 5)
  • "Alas, fool! I am but a clone!" (Can be said by a Lacus Clone after being destroyed in Phase 5)
  • "Gah! No... I am wounded at last! It will not end like this..." (Can be said by a Lacus Clone after being destroyed in Phase 5)
  • "To be honest, you have to have a very IQ to get through the Lacus fight..." (Can be said VERY RARELY by a Lacus Clone after being destroyed in Phase 5)
  • "Ha! I always knew the Tank Imperials were incompetent! Can't even tell a clone when they see one!" (Said by Lacus if all clones die in Phase 5)
  • "So I take it you ate an apple today!?" (Very rarely said when Lacus is below 10% health)

Inventions

  • War Machine - Powerful device of untold destruction that when sent, claims many lives before its destruction and eventual reconstruction. Was put into creation soon after his deal with the Cult.
  • War Machine II - The pinnacle of Dr. Lacus' current work. He decided to perfect his ultimate and most feared creation, creating an upgraded version, the deadly War Machine II. It features more components, a stronger artificial intelligence, and even was planned to have a coffee machine. However, it is still a work in progress. Sadly, the Tank Empire doesn't respect that when raiding his laboratory.
  • The Automaton - Under the name 'Project Earth and Fire', The Automaton is a moving stronghold of weaponry and a masterful warmongering machine.
  • The Saw - Being a basic war tank, this artificial Son of Panzer can reliably take down many opponents at once with its huge arsenal of attacks. Best be wary fighting this one.
  • The Strategist - Everyone considers this one an artificial Son of Panzer created by him, but he refuses to confirm or denounce their suspicions, with a laugh.
  • The Cyborg - One of the latest projects by Dr. Lacus, The Cyborg is an experiment that enhanced a tank by removing half of its body and replacing them with cybernetic parts. Little did they know Dr. Lacus would warp their mind and make them a Son of Panzer... The first line of defense should anyone attack his lab.
  • The Frigate - A collaboration between Lacus and a rumored contributor. Far superior in strength of any known Polygon Boss. It also has an unusual affinity to bells and water.
  • The Octagon's armor - The Octagon wasn't made by Lacus himself, his armor was. Various switches between different types of weapons make him a veritable fighter.
  • Leaping Warmind - This one was entirely an accident. The Leaping Warmind was originally a Battleship at one point. Now it's a stronger Battleship... with some flaws.
  • X-Bow - This one is believed to be created by Dr. Lacus, but not many are too sure.
  • Minion Horde - Study of unity between Minions spawned by Factories gone horribly wrong. They duplicated rapidly and were hard to handle. He just released them into the wild due to their uncontrollability and rapid spawn rate.
  • Polygon Playground - An enormous project created by the doctor, where he pits tanks against each other in the midst of many different kinds of weaponized polygons. Created partially out of inspiration from the experiments established by the Disciples. It resides somewhere deep in the mountains.
  • The Mechagon Bosses - A group of mechanized polygon bosses, Guardian L, Summoner Mk. II, Defender Prime, and Penta-Powergon. They were created along with Polygon Playground. Much more sophisticated than their inferior predecessors.

Trivia

  • Pronounced 'Lack-us'.
  • Dr. Lacus was first unofficially mentioned on the War Machine page, where his name was not given. Now in modern renditions of the page, since his identity has been revealed, it now has a link to here.
  • His battle used to be two phases and nothing special. That has since been changed into the six phase madness it is now.
  • Signature laugh is 'Bwa hee hee HA!', as established by Diepmon.
  • His official battle music in the final game will be entitled 'Stand Against the Machine' for obvious reasons.
Bosses (Tale of Diep)
Polygon Bosses Polypatrons: GuardianSummonerDefenderLeviathanDemolishorVanguardTrapperzoidHeptazoidColliderSlider • Tri-Seeker • ConstructionistBattle CarrierArmorboatMessenger • Gunship • SeptashotDreadnoughtSpreaderWarshipTrape FighterNonation • Phage Lord • Industrian • Barricador • Terminator • Conquistador • PulsarDeltrabladeCascade Army • Vis Ultima • Excubitor • Quintet • Umbra • Savior • Constellation • Spartan • Vortex • Implosionist • Lurk • Earthquake • Asteriscus • Sassafras

Mechagons: Guardian LSummoner Mk. IIDefender PrimePenta-Powergon

Realm Bosses Emperor ScorpioX-BowClaxim the Crooked • Illumina Goliath • Cavern Fiend • Mother Moonhand • Usurper of the SunOvercharm • Sanctus the Blind • Mistress Cadavera • The MonstrosityHollow GougerWallflower • Hand of the Dunes • Minion Horde • Runic Husk • The Forgotten King • Tharea the Shattered • Banished Three • Captain Chromehook • Guardian XStormbringer • Avarice • War Machine • Giga-Droid • Allgazer • Herald of the Altar • Skullcrusher • Honorable of the High Order • The Begotten • Writhe • Cinder Ancient • Scourge of the Crimson Sky
Sons of Panzer Primordial Sons: The PentagunThe ChimæraThe WolfThe DecimatorThe Trio of DoomThe SupplementThe HelixThe EstuaryThe TitanThe FurnaceThe TorrentThe ShadowThe OctagonThe KeeperThe ArrowThe MasonThe ArtisanThe LichThe PuppetmasterThe SoldierThe TacticianThe Tres GeminosThe OvermasterThe BureaucratThe PrinceThe JudicatorThe Veil

Mechanical Sons: The AutomatonThe StrategistThe FrigateThe SawThe Cyborg


Final Sons: The HarbingerThe WarhandThe PestilentThe Siphon

Gladiator Bosses Jack of HeartsBane of DronesFirestarterSumo KabloomOverdriveLeaping WarmindAdversaryWicked PrinceRoyale
Paramarchs Patapars • Hypoten • Noma • Xharen • Cinnabar • Proxima & Cidetris • Harriet • Declan • Diacaster • Khan Scorpnida • Andax • Yulron • Ralfus • Seventry • Combostrum • Righ O'Larr • Wernad • Decolosis • Lyptna • Helazor
High Prophets GaiusVictit • Timidis • AllegorLocke
Polygon Disciples PerpendiculusTritesPentavianHexenSeptaurOctraxEnnealisDecratite
Event Bosses The Storm of Fragments • Soul of Azerot • Draconis RexThe PrismGlimpse of PanzerAcolyte of Doom
Legendary Bosses ArchprophetNostradamusWar Machine IIDr. LacusBelisariusApostle of Panzer
Era Bosses Avatar of Panzer
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