Tale of Diep (ToD) is no longer under active development as a derivative of and remains here as an archive, though spin-offs such as The Extended Tale of Diep remain active. For info on the successor to Tale of Diep, now an independent work called "A Tale Where Nothing Matters", visit its Discord server here.

Events are random or story-related occurrences within a server where new mechanics, enemies, or situations to overcome will be added to the server for the time being. They can be something as simple as having enemies appear until enough of them have been killed, to spawning new setpieces with objects or bosses to overcome. There is currently only two Events planned for The Tale of Diep.


  • Cult Raid: "The Cult of Panzer attempts to claim another Realm!". An event that can be brought on in two ways. After five different Sons of Panzer have been killed within a server, every minute there is a 1/30 chance a Cult Raid will start. Secondly, a Cult Raid will also begin if a player upgrades to Prophet. During a Cult Raid, Dungeon Crawlers will begin spawning from portals that will be placed around the map, or from the edges of the arena. A Cult Raid ends when 400 Dungeon Crawlers have been killed, or when all Prophets have been slaughtered. Tanks converted by Prophets do not count. Once the Cult Raid ends, five Sons of Panzer must be killed again, or another player must upgrade to Prophet.
  • Fireball!: "FIREBALL!". An event in which a single Fireball! is summoned into the Realm from the edge of the map. Other than that, nothing changes. The event ends when the Fireball! leaves the map or is destroyed. Can happen randomly, as the Fireball! has a 1/10,000 chance of replacing a Polygon spawn.


  • Was brought on by me realizing that Dungeon Crawlers are the main cult force, but rarely spawn, so that created the Cult Raid. More Events will be brought on in the future, hence the creation of this main page for them.
  • It's to add more life to the game. Knowing that the world can have an effect on your playing experience really adds to that.
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