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Wikia Guardian “This nest is my property!” This fanon article (a fictional idea for the game) is authored by Graviatar. Please do not make any notable changes to it without their permission. LE TANKBULB V2

Template:Boss Enemy InfoA shy gladiator, yet determined to take down any foes that dares to intrude. Its a majesty of the use of the fast regenerative abilities from the trapezoids, placed together strategically with a hybrid-based core.

Overview

Heptazoid is a unique Polygon Boss that appears in Toil Ridge, only occasionally appearing elsewhere such as the outlands of its main zone.

It looks like a heptagon-bodied hybrid with two huge trapezoid shields. The shields have independent health but will not show a health bar. If one of shields gets destroyed somehow, it will instantly destroy the whole boss. Unlike most bosses, Heptazoid will be neutral to any tank below level 7 unless provoked. Drones spawned by Heptazoid will also be neutral initially.

This boss is a direct relative to a polygon type - Splitter Hexagons, which are found mostly in Heptagon Nests.

BGM:

Design

Heptazoid's design is very different from many bosses. It is separated into two parts: Shields, and Core.

The core part is a Heptagon body with a large destroyer cannon at the front end, at the back end is a single large spawner. It resembles the same configuration as the Hybrid tank.

The shields are two very large trapezoids that they resemble the body of another boss - Trapperzoid. The trapezoids are the same size as the body of Trapperzoid. The shields can shift upward and downward, but are still adjacent to the core.

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The Profile

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Stats

The Core

Heptazoid's main body is called the core. It has two weapons on it. One destroyer cannon at the front, and a minion spawner at the back. The core part is only vulnerable when the shields are extended fully. Damaging the core enough time will cause the boss to retract its shields temporarily. The core will regenerate very fast after two minuets being damaged. The only easy way of defeating this boss is by constantly damaging the core. Destroying the core will destroy the entire boss.

The core has a minute amount of HP, only 1,500 which is half of an alpha pentagon, in addition it also has a 10% resistance to enemy damage. For every 100+ HP lost, Heptazoid will close its shields to prevent additional damage for 5 seconds. For every 250 HP lost in the core, Heptazoid will increase in damage both with its minions and bullets, speed, and damage resistance in its core by 5%. It will do its barrage attack more frequently as it looses more HP. Upon the break of death with the core, the boss's stats will be 30% stronger in these stats.

Destroyer Cannon

Heptazoid Destroyer Cannon

This cannon will fire large, very high penetration bullets, strong enough able to deflect any front-end bullets. The speed of the destroyer bullets are faster than most bullets this size, with a speed of 5.5 tiles per second. When the cannon fires, it will push back the boss a bit due to recoil. It is advised not to fight this boss form in front. Heptazoid will tend to chase tanks with the cannon in front.

Occasionally, Heptazoid will do a barrage attack, which happens during certain situations. This attack usually consists of firing a quick session of 2-4 destroyer bullets with a small delay in between.

Spawner

Heptazoid will spawn a max of 6 Trapezoid Tankers. It will respawn one 5 seconds after one dies. The Trapezoid Tankers appear to be small red-orange trapezoid shaped Crashers with an auto cannon on top. The spawner will not create any minions if the shields are retracted.

Trapezoid Tankers

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These minions will individually chase players around while firing bullets through its auto cannon. They will not venture too far from Heptazoid and should doing so will force them to return. They attack very much like normal pink crashers while chasing, but once reaching a close distance they back off and attempt to encircle players. They will even attack while retreating since their auto cannons can swivel around and fire from behind. Bullets have moderate penetration and deal a small amount of damage upon collision. The cannon fires bullets every 1.2 seconds. Trapezoid Tankers each have 240 HP and 10% resistance to enemy damage by default. They will not reward EXP once destroyed.

Shields

Heptazoid has two large trapezoid shields. These shields are used as a defensive tool for fighting. Each shield has 5,000 HP, and regenerates 50 HP per second with no delay when being hit. These shields are almost impenetrable however shields themselves have no body damage, and will passively repel any rammers, just like maze walls. When the shields are hit by an ammunition, it will take damage. There is a 1/8 chance of each bullet that hits the shields to be reflected back with 35% more damage, which can potentially be dangerous if shot constantly.

The boss can physically shift these shields up and downward, and they will move up and down in unison. This boss will close its shields when a bullet/drone/trap touches the core too many times, it will only open up after 5 seconds. When the boss's shields are closed, it will also be immobile. The boss couldn't fire its weapons when the shields are fully retracted, but it will be fully protected by any threat. It relies heavily on its shields because the core has almost no regenerative abilities.

Polygons will not be affected by the shields, only bouncing off when touching, and should one go between they go "below". However if a tank somehow gets stuck in between the shields, when Heptazoid closes them, the tank will be dealt with 75 HP of body damage per hit while being stuck between. If one of the shields get destroyed, the entire boss will be defeated. However it is very hard to kill one of its shields because of the immense regeneration.


Behavior

Upon spawning, Heptazoid will wander around areas where heptagons are commonly found. It will create its minions upon spawning. Shields will be open, exposing the core. Heptazoid will be neutral to nearby tanks below level 30, which means many earlier tanks upon encountering should leave it alone.

Once provoked either by hitting the shield, minion, or the core itself, Heptazoid will turn hostile and begin to do a cycle of attack movements. This often includes charging at the tanks at speeds slightly faster than the Guardian of the Pentagons. Upon close range to a tank in front, the boss will fire a destroyer bullet, occasionally doing a barrage of three bullets with slight spread upon encountering groups of tanks. These bullets will create recoil and pushes Heptazoid backward, sometimes the boss uses its barrage attack for the intention to back away from large swaths of ammunition, which it also destroys.

Heptazoid's minions will usually follow close to the boss, and once provoked they move independently and attack on their own. Heptazoid doesn't control them while fighting.

If Heptazoid's core is dealt a total 100+ HP of damage, the boss will temporarily close its shields for 5 seconds before re-opening. During that the boss will remain immobile though protected. Heptazoid upon reopening will immediately do a barrage attack, backing away from any player attempting to surround it. As Heptazoid passively increases in stats as it looses HP, the battle becomes more hectic as it progresses. When it's close to death, Heptazoid will do the barrage attack very frequently. Template:ZathusBossNav

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