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{{ATWNM}}
This is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe)
 
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{{Fanon
{{Boss_Enemy_Info|title1 = Pulsar|image1 = Diep.io.ProfileBoss Pulsar.png|caption1 = Transparent image will come soon.|weapon(s) = Deployer.|attack_types = Missiles, Body.|hp = 3,000|exp = 35,000|----spawn------message-- = "The Pulsar has spawned!"|gamemode(s) = Any except Maze.}}'' A noble protector, the Pulsar always pushes itself further to crush those who opposes it.''
 
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|author-username = Graviatar|main title = Pulsar|main image = Diep.io.ProfileBoss Pulsar.png|main image caption = Transparent image will come soon.|boss weapons? = Deployer.|specials? = Missiles, Body.|boss HP? = 3,500
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|boss damage resistance? =
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Minimum: 8%
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Baseline: 15%
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Maximum: 30%
 
|boss EXP? = 35,000|spawn message? = "The Pulsar has spawned!"|gamemode(s) = Realm.}}'' A noble protector, the Pulsar always pushes itself further to crush those who oppose it.''
   
 
== Overview ==
 
== Overview ==
The Pulsar is a small, purple semi-crusher boss with the intent to ram into enemies with its body with the help of a single missile deployer on its back end. It's a fairly easy enemy as for the tanks' concern. A larger, more scarier cousin is the [[Collider]].
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Pulsar is a small, purple semi-crusher boss with the intent to ram into enemies with its body with the help of a single missile deployer on its back end. It's a fairly easy enemy as for the tanks' concern. A larger, more scarier cousin is the {{d|Collider}}. It is one of the earliest to be created by {{d|Octrax}}, following the creation of the {{d|Vanguard}}. It utilizes a technology that takes some inspiration from one of the {{d|Sons of Panzer}}, {{d|The Furnace}}. Octrax has a knack for tinkering around the use of "Deployers" and applied it as means of propulsion, thus creating a protector that is entirely reliant on melee combat, utilizing its mounted weapon for its advantage.
 
It has no set determined path, but it will stay nearby a superior polygon nest regardless of type.
 
 
 
== Design ==
 
== Design ==
 
[[File:Diep.io.ProfileBoss Pulsar.png|left|thumb|134x134px|The Profile]]
 
[[File:Diep.io.ProfileBoss Pulsar.png|left|thumb|134x134px|The Profile]]
The Pulsar has a purple pentagonal body with a triangular chevron cut on the back end. It has the sane appearance as the Semi Crusher Crasher variant. It is around the same size as the Guardian of the Pentagons. A deployer is placed on the back.
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Pulsar has a purple pentagonal body with a triangular chevron cut on the back end. It has the sane appearance as the Semi Crusher Crasher variant. It is around the same size as the Guardian of the Pentagons. A deployer is placed on the back.
   
 
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== Stats ==
 
== Stats ==
 
 
=== Boss Stats ===
 
=== Boss Stats ===
The Pulsar has 5,300 health, however damage received from enemies will be reduced by 10%. It will regenerate 5 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. Pulsar will deal 40 HP of body damage per hit, It moves 120% faster than the Guardian of the Pentagons by default, the deployer's recoil will increase it speed. The Pulsar will reward 35,000 EXP and points when destroyed. 
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Pulsar has 3,500 health, however damage received from enemies will be reduced by 15% by default and can only be further reduced to a minimum of 8%. It regenerates 5 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. Pulsar deals 40 HP of body damage per hit, It moves 50% faster than the {{d|Guardian}} by default, the deployer's recoil will increase its speed by a little. It has a large visibility range of 70 tiles. The Pulsar will reward 35,000 EXP and points when destroyed. 
   
 
=== Deployer ===
 
=== Deployer ===
The Pulsar has a missile deployer, it fires every 0.7 seconds. The missiles have the same appearance form those fired by the Skimmer Tank class. Missiles are almost the equivalent to a max penetration and damage skimmer missile. Missiles deal ~15 HP of damage per hit. The side cannons fire bullets every 0.4 seconds. The missile speed by default is fairly slow. The launcher will only fire if tanks or other enemies are within 70 tiles to the boss. The launcher will provide significant recoil to this boss while firing.
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The Pulsar has a missile deployer, it fires every 0.7 seconds. The missiles have the same appearance form those fired by the Skimmer Tank class. Missiles have considerable penetration. They are able to pierce through bullet, however, not to an extent such as being able to break through a barrier of high-penetration traps or heavy bullets. Missiles deal ~15 HP of damage per hit (taking that this is just bullet damage values). The side cannons attached to the missile the fire bullets every 0.5 seconds. The missile speed by default is fairly slow.
   
 
== Behavior ==
 
== Behavior ==
When spawning, the Pulsar will move towards the closest Superior Nest in sight and begin moving around it in a circle, during this it will not fire its deployer launcher. It is considered idle as it slowly encircles the nest. When an enemy or player tank gets in its range (70 tile radius), the Pulsar will turn its body towards it and fire the deployer, giving it recoil. The Pulsar will intentionally charge into enemies with its body, and in hopes to crush them. The Pulsar is aware of destroyer bullets, large cluster of drones, trap piles, smasher tanks, or thick streams of bullets. It will intentionally stop itself and attempt to avoid them, often forming a curve around backfiring tanks, while still charging into the enemy. When the Pulsar reaches below 1,000 HP, it will swiftly turn around and run away from tanks level 15 and above. If it encounters a Fallen, Gladiator, or other non-polygon bosses, the Pulsar will run away immediately (what a coward). Tanks chasing should be careful to avoid the swift, high-damaging missiles it fires.
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When spawning, the Pulsar will move towards the closest polygon nest in sight and begins moving around it in a circle, during this it will not fire its deployer. It is considered idle as it slowly encircles the nest. When an enemy or player tank gets in its range (70 tile radius), the Pulsar will turn its body towards it and fire the deployer, giving it recoil. The Pulsar will intentionally charge into enemies with its body, in its intent to crush them. The Pulsar is aware of ammunition such as bullets, cluster of drones, trap piles, etc. It will intentionally stop itself and attempt to avoid them, often forming a curve around backfiring tanks, while still charging into the enemy.
 
== Strategy ==
 
<nowiki>*</nowiki>To be added*
 
   
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When the Pulsar reaches below 750 HP, it will swiftly turn around and runs away from tanks level 7 and above. If it encounters a Fallen, Realm, or other non-polygon bosses, the Pulsar will cower in fear and flees to safety within a polygon nest. Tanks chasing should be careful to avoid the swift, high-damaging missiles it fires.
 
== Trivia ==
 
== Trivia ==
 
* One of the only polygon bosses that has a single weapon.
 
* One of the only polygon bosses that has a single weapon.
{{GravBossesNav}}
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{{ZathsuBossNav}}
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[[Category:Tale of Diep]]
 
[[Category:Bosses]]
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[[Category:Fanon Tale of Diep]]
[[Category:AI Controlled Tanks]]
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[[Category:Fanon Bosses]]
[[Category:Boss Tanks]]
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[[Category:Fanon]]
[[Category:Graviatar's Boss Tanks]]
 

Revision as of 21:27, 10 September 2018

Prism silh
This page used to be a part of the Tale of Diep namespace. It is now considered fanon.
Prism silh


A noble protector, the Pulsar always pushes itself further to crush those who oppose it.

Overview

Pulsar is a small, purple semi-crusher boss with the intent to ram into enemies with its body with the help of a single missile deployer on its back end. It's a fairly easy enemy as for the tanks' concern. A larger, more scarier cousin is the Collider. It is one of the earliest to be created by Octrax, following the creation of the Vanguard. It utilizes a technology that takes some inspiration from one of the Sons of Panzer, The Furnace. Octrax has a knack for tinkering around the use of "Deployers" and applied it as means of propulsion, thus creating a protector that is entirely reliant on melee combat, utilizing its mounted weapon for its advantage.

Design

Diep.io

The Profile

Pulsar has a purple pentagonal body with a triangular chevron cut on the back end. It has the sane appearance as the Semi Crusher Crasher variant. It is around the same size as the Guardian of the Pentagons. A deployer is placed on the back.

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Stats

Boss Stats

Pulsar has 3,500 health, however damage received from enemies will be reduced by 15% by default and can only be further reduced to a minimum of 8%. It regenerates 5 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. Pulsar deals 40 HP of body damage per hit, It moves 50% faster than the Guardian by default, the deployer's recoil will increase its speed by a little. It has a large visibility range of 70 tiles. The Pulsar will reward 35,000 EXP and points when destroyed. 

Deployer

The Pulsar has a missile deployer, it fires every 0.7 seconds. The missiles have the same appearance form those fired by the Skimmer Tank class. Missiles have considerable penetration. They are able to pierce through bullet, however, not to an extent such as being able to break through a barrier of high-penetration traps or heavy bullets. Missiles deal ~15 HP of damage per hit (taking that this is just bullet damage values). The side cannons attached to the missile the fire bullets every 0.5 seconds. The missile speed by default is fairly slow.

Behavior

When spawning, the Pulsar will move towards the closest polygon nest in sight and begins moving around it in a circle, during this it will not fire its deployer. It is considered idle as it slowly encircles the nest. When an enemy or player tank gets in its range (70 tile radius), the Pulsar will turn its body towards it and fire the deployer, giving it recoil. The Pulsar will intentionally charge into enemies with its body, in its intent to crush them. The Pulsar is aware of ammunition such as bullets, cluster of drones, trap piles, etc. It will intentionally stop itself and attempt to avoid them, often forming a curve around backfiring tanks, while still charging into the enemy.

When the Pulsar reaches below 750 HP, it will swiftly turn around and runs away from tanks level 7 and above. If it encounters a Fallen, Realm, or other non-polygon bosses, the Pulsar will cower in fear and flees to safety within a polygon nest. Tanks chasing should be careful to avoid the swift, high-damaging missiles it fires.

Trivia

  • One of the only polygon bosses that has a single weapon.
Bosses (Tale of Diep)
Polygon Bosses Polypatrons: GuardianSummonerDefenderLeviathanDemolishorVanguardTrapperzoidHeptazoidColliderSlider • Tri-Seeker • ConstructionistBattle CarrierArmorboatMessenger • Gunship • SeptashotDreadnoughtSpreaderWarshipTrape FighterNonation • Phage Lord • Industrian • Barricador • Terminator • Conquistador • PulsarDeltrabladeCascade Army • Vis Ultima • Excubitor • Quintet • Umbra • Savior • Constellation • Spartan • Vortex • Implosionist • Lurk • Earthquake • Asteriscus • Sassafras

Mechagons: Guardian LSummoner Mk. IIDefender PrimePenta-Powergon

Realm Bosses Emperor ScorpioX-BowClaxim the Crooked • Illumina Goliath • Cavern Fiend • Mother Moonhand • Usurper of the SunOvercharm • Sanctus the Blind • Mistress Cadavera • The MonstrosityHollow GougerWallflower • Hand of the Dunes • Minion Horde • Runic Husk • The Forgotten King • Tharea the Shattered • Banished Three • Captain Chromehook • Guardian XStormbringer • Avarice • War Machine • Giga-Droid • Allgazer • Herald of the Altar • Skullcrusher • Honorable of the High Order • The Begotten • Writhe • Cinder Ancient • Scourge of the Crimson Sky
Sons of Panzer Primordial Sons: The PentagunThe ChimæraThe WolfThe DecimatorThe Trio of DoomThe SupplementThe HelixThe EstuaryThe TitanThe FurnaceThe TorrentThe ShadowThe OctagonThe KeeperThe ArrowThe MasonThe ArtisanThe LichThe PuppetmasterThe SoldierThe TacticianThe Tres GeminosThe OvermasterThe BureaucratThe PrinceThe JudicatorThe Veil

Mechanical Sons: The AutomatonThe StrategistThe FrigateThe SawThe Cyborg


Final Sons: The HarbingerThe WarhandThe PestilentThe Siphon

Gladiator Bosses Jack of HeartsBane of DronesFirestarterSumo KabloomOverdriveLeaping WarmindAdversaryWicked PrinceRoyale
Paramarchs Patapars • Hypoten • Noma • Xharen • Cinnabar • Proxima & Cidetris • Harriet • Declan • Diacaster • Khan Scorpnida • Andax • Yulron • Ralfus • Seventry • Combostrum • Righ O'Larr • Wernad • Decolosis • Lyptna • Helazor
High Prophets GaiusVictit • Timidis • AllegorLocke
Polygon Disciples PerpendiculusTritesPentavianHexenSeptaurOctraxEnnealisDecratite
Event Bosses The Storm of Fragments • Soul of Azerot • Draconis RexThe PrismGlimpse of PanzerAcolyte of Doom
Legendary Bosses ArchprophetNostradamusWar Machine IIDr. LacusBelisariusApostle of Panzer
Era Bosses Avatar of Panzer