mNo edit summary |
m (Bot: Adding {{ATWNM}}) |
||
(32 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{ATWNM}} |
||
− | This is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe) |
||
+ | {{Fanon |
||
⚫ | |||
+ | |author-username = Graviatar|main title = Pulsar|main image = Diep.io.ProfileBoss Pulsar.png|main image caption = Transparent image will come soon.|boss weapons? = Deployer.|specials? = Missiles, Body.|boss HP? = 3,500 |
||
+ | |boss damage resistance? = |
||
+ | Minimum: 8% |
||
+ | Baseline: 15% |
||
+ | |||
+ | Maximum: 30% |
||
⚫ | |||
== Overview == |
== Overview == |
||
− | + | Pulsar is a small, purple semi-crusher boss with the intent to ram into enemies with its body with the help of a single missile deployer on its back end. It's a fairly easy enemy as for the tanks' concern. A larger, more scarier cousin is the {{d|Collider}}. It is one of the earliest to be created by {{d|Octrax}}, following the creation of the {{d|Vanguard}}. It utilizes a technology that takes some inspiration from one of the {{d|Sons of Panzer}}, {{d|The Furnace}}. Octrax has a knack for tinkering around the use of "Deployers" and applied it as means of propulsion, thus creating a protector that is entirely reliant on melee combat, utilizing its mounted weapon for its advantage. |
|
− | |||
− | It has no set determined path, but it will stay nearby a superior polygon nest regardless of type. |
||
− | |||
== Design == |
== Design == |
||
[[File:Diep.io.ProfileBoss Pulsar.png|left|thumb|134x134px|The Profile]] |
[[File:Diep.io.ProfileBoss Pulsar.png|left|thumb|134x134px|The Profile]] |
||
− | + | Pulsar has a purple pentagonal body with a triangular chevron cut on the back end. It has the sane appearance as the Semi Crusher Crasher variant. It is around the same size as the Guardian of the Pentagons. A deployer is placed on the back. |
|
. |
. |
||
== Stats == |
== Stats == |
||
− | |||
=== Boss Stats === |
=== Boss Stats === |
||
− | + | Pulsar has 3,500 health, however damage received from enemies will be reduced by 15% by default and can only be further reduced to a minimum of 8%. It regenerates 5 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. Pulsar deals 40 HP of body damage per hit, It moves 50% faster than the {{d|Guardian}} by default, the deployer's recoil will increase its speed by a little. It has a large visibility range of 70 tiles. The Pulsar will reward 35,000 EXP and points when destroyed. |
|
=== Deployer === |
=== Deployer === |
||
− | The Pulsar has a missile deployer, it fires every 0.7 seconds. The missiles have the same appearance form those fired by the Skimmer Tank class. Missiles are |
+ | The Pulsar has a missile deployer, it fires every 0.7 seconds. The missiles have the same appearance form those fired by the Skimmer Tank class. Missiles have considerable penetration. They are able to pierce through bullet, however, not to an extent such as being able to break through a barrier of high-penetration traps or heavy bullets. Missiles deal ~15 HP of damage per hit (taking that this is just bullet damage values). The side cannons attached to the missile the fire bullets every 0.5 seconds. The missile speed by default is fairly slow. |
== Behavior == |
== Behavior == |
||
− | When spawning, the Pulsar will move towards the closest |
+ | When spawning, the Pulsar will move towards the closest polygon nest in sight and begins moving around it in a circle, during this it will not fire its deployer. It is considered idle as it slowly encircles the nest. When an enemy or player tank gets in its range (70 tile radius), the Pulsar will turn its body towards it and fire the deployer, giving it recoil. The Pulsar will intentionally charge into enemies with its body, in its intent to crush them. The Pulsar is aware of ammunition such as bullets, cluster of drones, trap piles, etc. It will intentionally stop itself and attempt to avoid them, often forming a curve around backfiring tanks, while still charging into the enemy. |
− | |||
− | == Strategy == |
||
− | <nowiki>*</nowiki>To be added* |
||
+ | When the Pulsar reaches below 750 HP, it will swiftly turn around and runs away from tanks level 7 and above. If it encounters a Fallen, Realm, or other non-polygon bosses, the Pulsar will cower in fear and flees to safety within a polygon nest. Tanks chasing should be careful to avoid the swift, high-damaging missiles it fires. |
||
== Trivia == |
== Trivia == |
||
* One of the only polygon bosses that has a single weapon. |
* One of the only polygon bosses that has a single weapon. |
||
− | {{ |
+ | {{ZathsuBossNav}} |
+ | |||
− | [[Category:Tale of Diep]] |
||
− | [[Category: |
+ | [[Category:Fanon Tale of Diep]] |
− | [[Category: |
+ | [[Category:Fanon Bosses]] |
− | [[Category: |
+ | [[Category:Fanon]] |
− | [[Category:Graviatar's Boss Tanks]] |
Revision as of 21:27, 10 September 2018
This page used to be a part of the Tale of Diep namespace. It is now considered fanon. |
A noble protector, the Pulsar always pushes itself further to crush those who oppose it.
Overview
Pulsar is a small, purple semi-crusher boss with the intent to ram into enemies with its body with the help of a single missile deployer on its back end. It's a fairly easy enemy as for the tanks' concern. A larger, more scarier cousin is the Collider. It is one of the earliest to be created by Octrax, following the creation of the Vanguard. It utilizes a technology that takes some inspiration from one of the Sons of Panzer, The Furnace. Octrax has a knack for tinkering around the use of "Deployers" and applied it as means of propulsion, thus creating a protector that is entirely reliant on melee combat, utilizing its mounted weapon for its advantage.
Design
Pulsar has a purple pentagonal body with a triangular chevron cut on the back end. It has the sane appearance as the Semi Crusher Crasher variant. It is around the same size as the Guardian of the Pentagons. A deployer is placed on the back.
.
Stats
Boss Stats
Pulsar has 3,500 health, however damage received from enemies will be reduced by 15% by default and can only be further reduced to a minimum of 8%. It regenerates 5 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. Pulsar deals 40 HP of body damage per hit, It moves 50% faster than the Guardian by default, the deployer's recoil will increase its speed by a little. It has a large visibility range of 70 tiles. The Pulsar will reward 35,000 EXP and points when destroyed.
Deployer
The Pulsar has a missile deployer, it fires every 0.7 seconds. The missiles have the same appearance form those fired by the Skimmer Tank class. Missiles have considerable penetration. They are able to pierce through bullet, however, not to an extent such as being able to break through a barrier of high-penetration traps or heavy bullets. Missiles deal ~15 HP of damage per hit (taking that this is just bullet damage values). The side cannons attached to the missile the fire bullets every 0.5 seconds. The missile speed by default is fairly slow.
Behavior
When spawning, the Pulsar will move towards the closest polygon nest in sight and begins moving around it in a circle, during this it will not fire its deployer. It is considered idle as it slowly encircles the nest. When an enemy or player tank gets in its range (70 tile radius), the Pulsar will turn its body towards it and fire the deployer, giving it recoil. The Pulsar will intentionally charge into enemies with its body, in its intent to crush them. The Pulsar is aware of ammunition such as bullets, cluster of drones, trap piles, etc. It will intentionally stop itself and attempt to avoid them, often forming a curve around backfiring tanks, while still charging into the enemy.
When the Pulsar reaches below 750 HP, it will swiftly turn around and runs away from tanks level 7 and above. If it encounters a Fallen, Realm, or other non-polygon bosses, the Pulsar will cower in fear and flees to safety within a polygon nest. Tanks chasing should be careful to avoid the swift, high-damaging missiles it fires.
Trivia
- One of the only polygon bosses that has a single weapon.
Bosses (Tale of Diep) | |
---|---|
Polygon Bosses | Polypatrons: Guardian • Summoner • Defender • Leviathan • Demolishor • Vanguard • Trapperzoid • Heptazoid • Collider • Slider • Tri-Seeker • Constructionist • Battle Carrier • Armorboat • Messenger • Gunship • Septashot • Dreadnought • Spreader • Warship • Trape Fighter • Nonation • Phage Lord • Industrian • Barricador • Terminator • Conquistador • Pulsar • Deltrablade • Cascade Army • Vis Ultima • Excubitor • Quintet • Umbra • Savior • Constellation • Spartan • Vortex • Implosionist • Lurk • Earthquake • Asteriscus • Sassafras
Mechagons: Guardian L • Summoner Mk. II • Defender Prime • Penta-Powergon |
Realm Bosses | Emperor Scorpio • X-Bow • Claxim the Crooked • Illumina Goliath • Cavern Fiend • Mother Moonhand • Usurper of the Sun • Overcharm • Sanctus the Blind • Mistress Cadavera • The Monstrosity • Hollow Gouger • Wallflower • Hand of the Dunes • Minion Horde • Runic Husk • The Forgotten King • Tharea the Shattered • Banished Three • Captain Chromehook • Guardian X • Stormbringer • Avarice • War Machine • Giga-Droid • Allgazer • Herald of the Altar • Skullcrusher • Honorable of the High Order • The Begotten • Writhe • Cinder Ancient • Scourge of the Crimson Sky |
Sons of Panzer | Primordial Sons: The Pentagun • The Chimæra • The Wolf • The Decimator • The Trio of Doom • The Supplement • The Helix • The Estuary • The Titan • The Furnace • The Torrent • The Shadow • The Octagon • The Keeper • The Arrow • The Mason • The Artisan • The Lich • The Puppetmaster • The Soldier • The Tactician • The Tres Geminos • The Overmaster • The Bureaucrat • The Prince • The Judicator • The Veil
Mechanical Sons: The Automaton • The Strategist • The Frigate • The Saw • The Cyborg Final Sons: The Harbinger • The Warhand • The Pestilent • The Siphon |
Gladiator Bosses | Jack of Hearts • Bane of Drones • Firestarter • Sumo Kabloom • Overdrive • Leaping Warmind • Adversary • Wicked Prince • Royale |
Paramarchs | Patapars • Hypoten • Noma • Xharen • Cinnabar • Proxima & Cidetris • Harriet • Declan • Diacaster • Khan Scorpnida • Andax • Yulron • Ralfus • Seventry • Combostrum • Righ O'Larr • Wernad • Decolosis • Lyptna • Helazor |
High Prophets | Gaius • Victit • Timidis • Allegor • Locke |
Polygon Disciples | Perpendiculus • Trites • Pentavian • Hexen • Septaur • Octrax • Ennealis • Decratite |
Event Bosses | The Storm of Fragments • Soul of Azerot • Draconis Rex • The Prism • Glimpse of Panzer • Acolyte of Doom |
Legendary Bosses | Archprophet • Nostradamus • War Machine II • Dr. Lacus • Belisarius • Apostle of Panzer |
Era Bosses | Avatar of Panzer |