|Tale of Diep (ToD) is no longer under active development as a derivative of Diep.io and remains here as an archive, though spin-offs such as The Extended Tale of Diep remain active. For info on the successor to Tale of Diep, now an independent work called "A Tale Where Nothing Matters", visit its Discord server here.|
The Witch Doctor is an upside-down pentagon (the point faces in the direction you're moving). It has two horns that go up and curve down on its back side (one goes down the left, one goes down the right), purely for effect. There is a barrel that extends from the front of the point, and has a rounded end instead of a rectangular one.
- The Witch Doctor fires 'darts' like the Shaman. But also has a magical effect like the Mage, giving reason for it to upgrade from both.
- Darts inflict the Poisoned Debuff, much like the Shaman. Has a faster rate of fire than the previously mentioned upgrade, but has a slightly lower penetration.
- The Witch Doctor also has an 'aura' around it that enemy players DO NOT want to step in to. It can inflict any Debuff in the game every 3 seconds onto those who sit in it. Debuffs inflicted by the Witch Doctor last as long as you are in the aura + 2 seconds after you've escaped.
This will be loosely done, as strategy isn't really necessary on any of these pages. You just want to keep tanks inside your aura, so a few points in Movement Speed wouldn't be terrible.