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Electro7101 Electro7101 5 September 2018
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Factory:Strategy

  • 1 General tips and Info
  • 2 Spammers
    • 2.1 Snipers
    • 2.2 Trappers
  • 3 Destroyers
    • 3.1 Skimmer and Rocketeer
  • 4 Overseers
    • 4.1 Necromancer
    • 4.2 Battleship
    • 4.3 Other classes
  • 5 The exception | Dragon X


| More advanced information is depicted on the following tabs.

The Factory requires a lot of concentration and control. Its Drones are rather slow, but they are extremely durable. Because of this, the most effective way to use this tank may be as follows:

  • Players should keep their Drones to themselves at all times.
  • When they’re not attacking anyone: Moving with the Drones in a star formation and keeping 2 drones in front of their tank will protect players from incoming projectiles of almost all classes.
    • Making the drones face backwards and thus, hiding their Bullets (and therefore th…




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Electro7101 Electro7101 8 August 2018
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Factory: Overseers

The Battleship and Necromancer are exempted from these strategies.

Overseers, how many times have your runs ended like this? The most efficient way of dealing with the Overseer branch may be to simply blast one’s way to the tanks — easier said than done, the Overseer branch still makes for Factory’s most difficult matchups. A lot of the skills necessary to fight other classes are also required to fight this types of tanks.

Notes
  • The Factory’s DPS ensures that it can respawn its drones faster than they can be destroyed. And the strategy should revolve around it. However, complementary skills normally associated with other tanks are important, as to ensure one can deal with these classes in the most efficient way:
    • Players must exploit the Factor…
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Electro7101 Electro7101 7 August 2018
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Project X

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Electro7101 Electro7101 14 July 2018
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Factory: Bullet-Rammers / Fast Melee tanks

| It refers to tanks from the Tri-Angle branch, with 0 to low Bullet Speed, as well as their GLASS builds.
| And low Bullet Speed builds of other classes.


Tanks from this branch can marginally outdps the Drones’ Bullet stream with theirs. They will be unable to destroy them fast enough to matter. But you’ll be unable to damage them too. Exceptions aside, most builds also won’t have a big enough momentum to afford speeding through more than one drones.

In consequence, a matchup between these classes becomes more of a “Who can sneak shots at whom?” and Factory’s extremely high burst damage but lack of AoC vs Tri-Angle branches’ forward Speed and maneuverability.

Strategy
  • Since the drones are slower than the Rammer, the amount of space they can move…




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Electro7101 Electro7101 13 July 2018
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Factory: Rammers

It refers to tanks sporting high Body Damage builds, in exchange of un-upgraded bullet stats.

To anyone wanting to know how to kill rammers as Factory- the easiest way is to lure them- by ignoring them altogether. Letting them get close by attacking another user. Or Far-Repelling 3 or 4 of the drones (preferably) where they are going to get destroyed. Making them think they’ve got the advantage — but ramming drones into them at the last second.


Why does it work?
  • Rammers normally try to lure Overseers into overextending their drones — so they can get the kill before the drones can be retreated.
    • A factory however always stays close to its drones. So they gotta try something else — to outmaneuver them or catch it in 1v2.
  • Overall the factory always…


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